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1. Market - introducing differentiated Tick size - in Player Features and Ideas Discussion [original thread]
+1
- by Dawn DiDacyria - at 2012.12.11 22:24:00
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2. Bounty system broke? - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: But really no self respecting pvper will bounty a bear back. But all the possible griefers will, again and again. To be fair actions do have consequences but to be even more fair a person should know what the result ...
- by Dawn DiDacyria - at 2012.12.07 06:38:00
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3. About afk cloakers - in Player Features and Ideas Discussion [original thread]
I do understand the problem and agree that it is a problem. Unfortunately I can see that there is no easy solution. Setting up conditions to stay cloaked, or to stay undetectable, will only serve to extend the current afk-macro-miner scripts to th...
- by Dawn DiDacyria - at 2012.12.07 05:10:00
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4. About the [WANTED] sign on character show info. - in Player Features and Ideas Discussion [original thread]
I have to agree that any "WANTED" epithet is coupled with being a Criminal. Being a Criminal is mostly if not always decided by the governments, which in EVE's case is solely the responsibility of CONCORD. What Mag is talking about is personal st...
- by Dawn DiDacyria - at 2012.12.06 22:22:00
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5. Pve in Eve seems unrewarding and not so interesting. - in Player Features and Ideas Discussion [original thread]
I'm not sure scalable mission difficulty is a good thing, at least not in EVE. In other MMO's where the death of a character has a much smaller impact on the game, and on the player, it not only works but is a good idea. There you can change your ...
- by Dawn DiDacyria - at 2012.12.06 21:06:00
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6. Bounty system broke? - in Player Features and Ideas Discussion [original thread]
I will come with some criticism on both views here: CCP, you can easily have the system the way it works now but when making a change from anonymity in placing bounties to transparency when placing bounties you also need to make changes in the ga...
- by Dawn DiDacyria - at 2012.12.06 19:41:00
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7. Pve in Eve seems unrewarding and not so interesting. - in Player Features and Ideas Discussion [original thread]
Hi. First about Solutio Letum's post, and the responces his post got. *giggle* I think he's trying to say that with Drones being less effective in PvE missions, aka you can no longer aggro everything, toss your Drones out, and sit back or do so...
- by Dawn DiDacyria - at 2012.12.06 10:16:00
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8. Astronautics API - in Player Features and Ideas Discussion [original thread]
*curtseys* Thank you for hearing my concern in the other thread. This I can support. *smile* Cheers
- by Dawn DiDacyria - at 2012.12.06 08:07:00
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9. Just a few interface and sound effects. And some Stat Viewing Ideas. - in Player Features and Ideas Discussion [original thread]
Hi. Some good thoughts here. I would like to add to a few of them though: 3. Because you can choose to either cancel the moving or allow it to fill up as much as the cargo hold can take. It's not just a simple error message, it's asking you what ...
- by Dawn DiDacyria - at 2012.12.06 07:54:00
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10. PvP Autopilot Scripts - in Player Features and Ideas Discussion [original thread]
I like this idea. It's almost impossible to pilot your ship on your own as it is, and most of the commands we have access to do not help in attempting any of the OP's mentioned manoeuvres. Combo scripts would be nifty too, like keeping Transversa...
- by Dawn DiDacyria - at 2012.12.04 09:28:00
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11. Simple, realistic mechanic to make blob tactics less effective - in Player Features and Ideas Discussion [original thread]
...continued, ratted limitations... I do like the idea but I don't see it working like you are stating as it would generate too much of a stress on the servers and require quite a bit of extensive code writing. Cut down on the computations and ma...
- by Dawn DiDacyria - at 2012.12.03 08:42:00
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12. Simple, realistic mechanic to make blob tactics less effective - in Player Features and Ideas Discussion [original thread]
Not a bad idea but it would still be adding calculations to the server side of the game. Might be that 200vs200 doesn't generate much more calculations than 100vs100, well, it would but lets start small, 5vs5. In a 5vs5 battle you probably would ...
- by Dawn DiDacyria - at 2012.12.03 08:38:00
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13. Missions - finding the system simpler - in Player Features and Ideas Discussion [original thread]
You can. The Mission List you have on your screen, defaulted to under your way-points, has that option. Click on it to expand, choose "set Destination" to where the mission is located, done. Get there, same place and expand it again and you have t...
- by Dawn DiDacyria - at 2012.12.03 07:19:00
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14. Remove Mining Entirely... (a semi-serious thought experiment) - in Player Features and Ideas Discussion [original thread]
I'm sorry but you don't strike me as the kind of person that enjoys mining and similar kind of tasks. I do, and in High-Sec too. Socializing with friends, checking up on forums on-line, planning on what to do with the ore once I have it, setting u...
- by Dawn DiDacyria - at 2012.12.01 20:49:00
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15. In need of a new freighter tier. - in Player Features and Ideas Discussion [original thread]
That was a bit uncalled for Lord Zim. *frowns* And not in keeping with the forums rules of conduct.
- by Dawn DiDacyria - at 2012.11.26 14:52:00
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16. In need of a new freighter tier. - in Player Features and Ideas Discussion [original thread]
The simplest solution, I think, if only going through High-Sec, is to have one escort and one escort only: A logistic Ship. It's repping capacity is enough to throw off any gankers calculations as to the damage they can deal in time before being w...
- by Dawn DiDacyria - at 2012.11.26 13:17:00
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17. Proper space dogfighting IS possible! ***CCP you need to look at this!*** - in Player Features and Ideas Discussion [original thread]
No. Why? Because EVE isn't a "dogfight" space simulator game, It's a full MMO game with character Skills paving the way to your success or lack thereof. A dog-fight type game would remove that and set the skill set in the hands of the player and ...
- by Dawn DiDacyria - at 2012.11.26 09:03:00
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18. PLEASE NERF HIGHSEC MINING ISK/H. (YES, I AM A MINER.) - in Player Features and Ideas Discussion [original thread]
I enjoy relaxing with a book while keeping an eye on my mining operation so very much agree with Zyella Stormborn's assessment. Of course I prefer doing this in high-sec as it would not really be a relaxing experience anywhere else. Apart from th...
- by Dawn DiDacyria - at 2012.11.26 07:31:00
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19. Make spare Grid & CPU useful - in Player Features and Ideas Discussion [original thread]
It would al come down to four things: 1. How much and what options would be available? 2. Should be done by % of CPU or Power-grid left or any ship with a high-end on either could get a lot more bonus from such a set-up 3. Would this be availab...
- by Dawn DiDacyria - at 2012.11.26 06:00:00
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20. quick overieuw of fleetboosts - in Player Features and Ideas Discussion [original thread]
+1 to being able to check what bonuses you get from Fleet Boost, not just see the final modified result. Cheers
- by Dawn DiDacyria - at 2012.11.21 08:52:00
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